It’s feasible for players to lose that entire session due to a connection error or the host leaving the game unexpectedly.
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It’s understandable that fans of the undead-slaying mode want more stability as games of Zombies can last several hours if played well. One player has begun a campaign for change by saying, “P2P and host migration need to be abolished for Zombies.” Multiplayer would move onto dedicated servers for complete stability, however, Zombies has never used dedicated servers for any game. The early days of Call of Duty online multiplayer were always hampered by P2P, the process of one player being the host of a lobby, meaning if they left or lost connection, then the whole lobby would be disconnected.Įventually, the franchise transitioned to host migration, meaning that the game would switch to another player’s connection if the host left.